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I Studied 30,600 iOS Apps Making $20K a Month or More. The Recipe Is Stupidly Easy

Only 1.7% of App Store apps clear $20K a month. Someone who read them by hand, and lost $300K on his own mistakes, on the patterns that repeat: proven markets, seven-day builds, onboarding that sells, and distribution tested at stupid volume.

I manually studied 30,600 iOS apps making $20k-100k/mo+, the recipe is stupidly easy

Only around 1.7% of apps in the iOS App Store make $20k/mo+.

That's still more than 30,000 apps.

I've spent a stupid amount of time studying them manually. No AI summaries, no giant scraped dataset. Just looking at what these apps actually sell, how they onboard users, how they market themselves and why people keep paying.

I've also lost $300k+ making expensive mistakes of my own.

And the annoying part is that most of those mistakes were completely avoidable.

So if you can't afford to spend years and hundreds of thousands of dollars figuring this stuff out yourself, you probably can't afford to ignore what is already working.

Mobile apps are especially interesting right now because the hardest part used to be building them.

You needed Swift. You needed developers. An MVP could take months. Then you still had to somehow get the thing through the App Store.

That's changed.

Claude Code, Shipper and the rest of the AI coding wave have made building dramatically easier.

Which means the advantage moved somewhere else:

Picking the right idea. Shipping fast. Getting people to pay. And

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